TinyTower by NimbleBit is a fantastic example of a well designed free 2 play title. There is a lot for casual game players to really love in this game, and it is layered so encourage play within the app for hours outside the core game loop.
Essential Game With Reason
This game is listed as an essential game by Apple with good reason. It really is that good. Disney licensed it to make Tiny Death Star, and there is a Vegas version now as well. This is a great game for just about anyone, even kids learning about strategy and business. There are a lot of good lessons here for game developers and game designers as well.
I started a game deconstruction series on YouTube where I break down Free 2 Play titles.
So far I have only done a few games. Idle Heroes, BBTAN, Scale, and Ballz. But I will add more over time.
The purpose is to look at the game from a game design / mechanic standpoint. What works, and what doesn’t? Lots of games are missing some small tweaks that could have a big impact on player engagement.
I am moving my blog, resetting my twitter to match, and lots of other social media changes for me.
I have used the @InfiniteCodex and InfiniteCodex.com for the past 7+ years. The mission of both of them has changed quite a bit over that time. I decided that now is the time to reboot my social media self for a specific purpose. This site will be about the indie games that I create, and the presentations I do around Indie Gaming in general. Could also slip in some game analysis and other things that I find interesting.
Gaming is a hobby for me. I did used to be a commercial professional game developer. Back in 1996 I was the lead developer for HeliCOPS, and a number of smaller games published here in the US and Japan. I don’t do that style of games anymore (big budget, big risk). Now I teach people how to make games at Code Camps and at the Microsoft Garage after hours. And I build little games for myself as a hobby. No aspirations to get back to the full time game gig. This is a pure fun thing for me. I like to write code, and I like games. I will explore what those two things mean in this blog over time.